all vrc addons are SPAGHETTI omg
i wish it was possible to search animators for a parameter cause omg how am i gonna find zhe trigger section ozherwise

all vrc addons are SPAGHETTI omg
i wish it was possible to search animators for a parameter cause omg how am i gonna find zhe trigger section ozherwise
(Try one of the LensEnableLocal anims in the AV3Anims/Dynamic folder, maybe?)
basically im trying to track down zhe mechanism zhat lets a rendertexture to be saved to disk (presumably zhrough zhe vrc default camera)
which i assume would be linked to a GestureRight-triggered animator transition
The only ones I've been able to find by digging through the controller are:
RotateV, RotateH, MoveV and MoveH in vCNP_Drone 212-214 i234
Transitions to DSDisabled in vCNT_DirectStream 224 - but can't see it when checking the animation layer
There's a few other parts of the animation controller referencing GestureRight but they aren't referenced anywhere and they don't have names, but I'll admit I'm not the most experienced in editing controllers as plaintext.
I think the default camera is responsible for everything including the button press handling, otherwise it wouldn't work as expected in desktop mode - which suggests one of the Mesh Renderers in the prefab.
yeah ive managed to pull apart some shaders to find zhe mechanism - basically use heuristics to find a vrchat camera-shaped camera, and zhen fill its entire viewport wizh one texture
ah so do you have to be holding zhe vrchat default camera and taking zhe photo on zhere for it to trigger? ive never used it before
Yeah, the default camera is used as the trigger and as a second preview window if wanted