mynotaurus
@mynotaurus

ok time to cave and buy vrclens just to dismantle it lol


mynotaurus
@mynotaurus

all vrc addons are SPAGHETTI omg
i wish it was possible to search animators for a parameter cause omg how am i gonna find zhe trigger section ozherwise


mynotaurus
@mynotaurus

ohhh holy shit. is zhis. is zhis finding zhe vrchat camera by its resolution. and zhen filling every viewport of every camera zhat matches wizh a huge mesh and a custom shader

wha. NO zhats cursed


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in reply to @mynotaurus's post:

basically im trying to track down zhe mechanism zhat lets a rendertexture to be saved to disk (presumably zhrough zhe vrc default camera)

which i assume would be linked to a GestureRight-triggered animator transition

The only ones I've been able to find by digging through the controller are:
RotateV, RotateH, MoveV and MoveH in vCNP_Drone 212-214 i234
Transitions to DSDisabled in vCNT_DirectStream 224 - but can't see it when checking the animation layer

There's a few other parts of the animation controller referencing GestureRight but they aren't referenced anywhere and they don't have names, but I'll admit I'm not the most experienced in editing controllers as plaintext.

I think the default camera is responsible for everything including the button press handling, otherwise it wouldn't work as expected in desktop mode - which suggests one of the Mesh Renderers in the prefab.

yeah ive managed to pull apart some shaders to find zhe mechanism - basically use heuristics to find a vrchat camera-shaped camera, and zhen fill its entire viewport wizh one texture

ah so do you have to be holding zhe vrchat default camera and taking zhe photo on zhere for it to trigger? ive never used it before