avatar/pfp: Alixesque
banner: Mermaid Elizabeth

 

• high school dropout (proud)
• professional computer toucher (remorseful)
• my organic brain was replaced with a NEC V810 when i was 8
• love and kindness 'til we die, baby

 

THIS WEBSITE IS FREE BUT IF YOU LIKE IT YOU CAN PAY FOR IT gif: @westfailia


bounced off of rabbit & steel extremely hard. it looks neat, it sounds neat. I don't find it particularly ... uh. fun to juggle four cooldown timers while I fill out a spreadsheet to maximize DPS, idk. The touhou-ish elements are really neat with some inventive patterns, but really all it accomplishes for me is reminding me that I'd rather be playing touhou.

Like, I've never played WoW or FFXIV so I just don't have any love in my heart for trying to manage global cooldown timers and turning "do damage" into an optimization puzzle. Touhou to me is about pure execution and elegance of movement, and R&S is, to me, clashing two very weird things together: frenetic, past-paced movement and math homework. I actually like each of those things fine enough on their own, but together it leaves a weird taste in my mouth.

(sorry for being a hater)


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