naidje

🏳️‍⚧️ Fake gamer girl 🏳️‍🌈


 

Be gay! Do crimes! Make art!

 

30-something trans woman of color, PNGTuber, artist, weird nerd.

 

This page is mostly personal posts, SFW art, and rechosts.

 


Personal website
naidje.com/
Discord
naidje

N8HPS
@N8HPS

Let's write a dungeon together.

Pick a room number and write a description as a reply to this post. There are ten rooms. It's ok if they get more than one description. Just means you can run the dungeon again and it will be different.

Guidelines

Keep it brief, one good sentence is better than a mediocre paragraph. Don't reference any game rules or IP lore. No chud content, like bigotry or misogyny.

Dungeon Background

Long ago these wastelands were a prosperous realm ruled by a witch queen. But her reckless quest for ancient and arcane power brought it all to an end. Perhaps her old fortress still contains some of that forsaken kingdom's treasures.


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in reply to @N8HPS's post:

  1. A group of goblins has set up a food stall here, hoping to corner the market of unprepared and hungry adventurers. Today their special is (roll 2d6):
d6VariantFood
1.SourMeat Pie
2.DoubleChili
3.Three CheeseSmoothies
4.HomestyleStuffed Bread
5.Free RangeDumplings
6.TranslucentSalad

Edit: fourth time's the charm for formatting...

  1. The greeting room, the judging room, the Hall of Echoes now. Tarnished, decayed opulence of a royal audience, two-stories high, with gallery circling the main hall as a hungry serpent. Throne of golden wood on a dias of fiery bronze; one can feel really powerful if sits there.

Mournful ghosts of those deemed by Witch-Queen unworthy to remain but important enough not to let out. Each bound to a little doll-effigy, frozen in ice crystals, here to be displayed as trophies of conquests, as warning. Whispers, echoes. Some ghosts still loud enough to ask to be let out of the ice in the exchange of knowledge about witch-queen past secrets; maybe no longer sane.

Gallery shows the beauty of the (now) wastelands as they were in a long past: long spires of cities, misty mornings over grasslands, delicate pinks of the sunrise, lush turquioise green of the forests, grey shadows tinted with cerulean, fiery tapestries of riverlands. Some common landmarks remain: mountain here, stone stella there, now-slum city still recognized due to one temple remaining from past glories; everything else is a mirage to history.

  1. Three unkept fountains are embedded into the wall, each one is topped by a sculpture of a mourning lion. Green liquid pours from the mouth of the right lion. A blue liquid pours from the eyes of the left lion. The center fountain seems to be blocked by the overgrowing moss, but the empty bowl below is stained red.
  1. this room is completely, 110% packed up with wooden boxes, floor to ceiling. Shifting enough of them to open one up or get any of them out will take considerable effort, and reveal a series of narrow passages leading deeper into the box warren. At it's center, a rat princess holds court, garbed in unpacked finery, and guarded by fierce courtiers (rats) who have sworn to defend her.

still packed in the boxes:

  1. 200 bottles of ancient cheap wine, just as bad as the day it was made

  2. set of ceremonial robes made entirely of skeleton bones. Put them on, & if you are worthy now you have 30 extra skeleton arms to wield weapons & hold your drinks. The unworthy will be strangled

  3. parade trebuchet (unassembled, includes streamers & fireworks)

  4. rat trash, gross

  1. The walls are entirely covered by mirrors. LED braziers hang from the ceiling, still on after all these years, illuminating the room in an eerie white glow. Wood planks line the floor, burnished and glistening in the braziers' light.

There is a small shelf in one corner, filled with grey metal weights of varying sizes. You see the tattered, rat-chewed remains of a rope, handles on either side, on the floor near the center of the room.

In another corner is a small canister labeled "BONE POLISHING DUST"

  1. An atrium plucked clean by looters, except for a skeleton clad in steel plate armor carrying an ornate broadsword keeping a silent, motionless guard by the entrance. The skeleton once held the Queen's favor and promised to defend her even in death. Adventurers are free to take the skeleton's quite powerful weapons and armor to carry on the guard's task and assist the Witch Queen in some way, but may not leave with that equipment lest the skeleton wake and hunt them down, and woe betide those who would harm the Queen, living or dead...
  1. An oblong octagon of decorative stone has been inlaid into the stonework on the ground, with two points touching each wall. At each point, there's a small, crude mosaic depicting the queen performing a different glorious deed. One of the mosaics has been almost entirely chipped off, exposing previously-concealed artwork.
  1. In this room the long wall is fully taken up by an intricate tile mural. Two parallel depictions of an agricultural scene: along the top a beautiful woman directed farmers to sow seeds; on the bottom a skeleton in the same style robes oversees dead workers reaping crops.

There is a false floor here, setting off the trap drops you into a narrow pit roughly twenty feet deep where three PUSTULAR SKELETONS wait. They are not necessarily malevolent but are desperate to escape (see below); all are effected by some sort of bone rot and are missing bits of anatomy.

Anything coming out of the pit will summon 1d4 HAZMAT WIGHTS who wield large brooms to shove escapees back in. They will flee or surrender if their yellow suits are unsealed however.

Among the grime in the pit are three fist sized emeralds and a dirty snail themed coronet, the skeletons will attempt to bribe anyone entering to help them out using a crude sign language