go play it!!!! it's squishy tetris!!!! it has gay dragon girls in it!!!! and lots of jelly!!!!

A hideous fruit, disgracing itself.
Allo-Aro
go play it!!!! it's squishy tetris!!!! it has gay dragon girls in it!!!! and lots of jelly!!!!
congrats on finishing it! it's been so fun watching the progress over time finally get turned into a real game :D
this looks really fun! :)
also... I know every game dev's dream is to troubleshoot problems on someone else's computer with a decade-old graphics card that they can't test on. Godot games require me to launch with opengl (no Vulkan support) but curiously enough, this logs some errors and only lets me see the main menu, settings, and credits. selecting a volume will fade to near-black, then crash. selecting "nevermind..." is fine, and toggling fullscreen doesn't change anything.
the errors in question:
ERROR: Viewport Texture must be set to use it.
at: get_height (scene/main/viewport.cpp:137)
ERROR: Viewport Texture must be set to use it.
at: get_width (scene/main/viewport.cpp:127)
if you've seen this before and it's a quick fix, I'd love it. if not, no worries. I'll find a friend's computer to play it on Soon Enough^tm
this error showed up to us as well but we didn't pay much attention because it didn't cause us any problems... guess i should have dealt with that sooner lmao
i'll look into it after i get some sleep and let you know
right i've had a look into it and realised that those errors happen on game launch so it can't be them that crash the game if the menus load fine
what the problem actually is is that i use a compute shader to offload calculating the mesh shape of the liquid jelly on the fly to the gpu, and the openGL version godot uses for compatibility mode doesn't support compute shaders so it dies when the game tries to use them. not sure how i can fix that without hurting the game's performance, sorry about that....