The bosses are fine.
I feel like a lot of the people complaining about undodgeable attacks just refuse to adapt their build or consider other solutions. There seems to be a belief that every boss attack should be dodgeable with the basic medium load dodge and, why? The game has so many tools you can use to solve the problem. How are they supposed to incentivize you using those tools if literally every single thing can be trivialized by pressing circle in the correct direction? I think people who actually manage to do no-hit runs are cool as heck but I'm seeing a lot of folks making these complaints "out of principle" like they're temporarily embarrassed no-hitters. Just use a shield and some damage mitigation ffs. The souls series has had shields since the start. What, are shield also illegal to use now like spirit summons? I've even seen people argue that relying on ashes of war is "unskilled". How many mechanics are we gonna tell people they shouldn't engage with to show "real skill"? Fuck off.
I sincerely believe it is not the developers responsibility to cater to your specifc self imposed challenge.
This isn't Bloodborne or Sekiro!!! They included dozens of ways to mitigate damage and heal. Use a goddamn shield. Use your oppaline bubble tear to block the one undodgeable explosion. Fuckin, use bloodhound step. That skill is so much fun to use.
It really ticks me off is whenever someone complains any Elden Ring boss is the worst one fromsoft designed ever. You might as well admit you've never played Demon's Souls or you don't remember it (the original, I don't give a rats ass about Bluepoint's remake.) That game was absolutely full of barely dodgeable bullshit. How would you like to fight two flying manticores who can push you around constantly on a really narrow bridge that is very easy to fall off if you dodge the wrong way? Remember, back then you had to walk through THE ENTIRE FUCKIN LEVEL to attempt the boss again. Hey remember Capra Demon in dark souls? Everyone hated it because, while the boss' moveset by itself wasn't super complex, it happened in a really tiny arena that the camera hated AND there were two dogs jumping you instantly as you entered. You think Elden Ring attacks have the worst hitboxes ever? Go fight Seath the Scaleless or Black Dragon Kalameet and be honest to me. Which game is the jankier one? You cannot convince me Fromsoft hasn't gotten better at their craft with each game. I will happily take a boss that challenges my approach with the game like Radhan or Messmer or Malenia over the last Boss of Dark Souls who can be completely trivialized by pressing the parry button every couple seconds. (Do not argue to me that Gwyn was easy on purpose for narrative effect. That was king Allant's gimmick in Demon's Souls and it was actually meaningful in that game.)
Knowing how to modify your build is part of the game. It is the entire RPG half of the game. Refusing to adapt your build because you fancy yourself a no-hitters and you're mad the game pushes back against that specific playstyle is, in and of itself, a skill issue.
