apparently i didn't post pp hammer and his pneumatic weapon, probably the highest score for "european home computer game with a dick joke for a name" but well, here it is.
intriguingly, it's surprisingly good, lacking most of the :( that tends to plague amiga/c64 games. it actually has music and sound effects during gameplay, motion is solid and responsive (no midjump air control ofc,) there's an inventory system that acknowledges the existence of the keyboard instead of making you do obnoxious Dizzy's Adventure In Timesink Cavern nonsense. it's pretty good
things that shouldn't hurt you still do (why does water drain your life at the same rate as lava? because this is an amiga game) but you're given not only a substantial life bar, but also health pickups, in both instant-heal and inventory-item form. the HUD prints messages suggesting what you should do to find the next item. steroids ("what's this?? anabolica?") make you jump higher. you can of course lock yourself into an unwinnable state and have to restart the level, but that's a given what with this being a Solomon's Keylike.
later on Kemco (allegedlys) cloned the whole game and sold it as The Real Ghostbusters / Garfield's Labyrinth / Mickey Mouse IV for gameboy. computer and video games dot jpeg