neckspike

contemplating a crab's immortality


kylelabriola
@kylelabriola

I occasionally see people say things like “Why did Valve do X” or “Why doesn’t Steam work like Y?” And while I think more and more of us are aware of the answers to those questions by this point, as Valve’s strategy with Steam becomes more clear over the years, it could still be worth saying out loud.

I figured I’d throw my two cents into why Steam is the way it is and why it will always work better for certain types of games than other types of games.


The thing about Steam is that Valve seems to have a fixation with trying to make it appear as an untainted meritocracy. Good games with good buzz will sell well, and those games will be shown to even more people. Everybody wins.

I have read and watched their explainers on Steam store pages, visibility, their algorithm, etc, and I don’t think they would disagree with me wording it that way. In a recent explainer that they posted for developers, they go to great lengths to emphasize that there is nobody to “bribe” at Valve in order to get special treatment or placement on Steam. In other words, there is no human curator or tastemaker who is responsible for making a game blow up or to make a handshake deal with to make a game successful. In that video, they immediately go on to say that it would be terrible and boring for anyone at Valve to be a decider of which games should get featuring. It's better that the "players decide."

I understand the appeal of this, and I think it’s a totally subjective opinion that someone can have if they want. I’m sure there are a lot of people who don’t want a person “putting their thumb on the scale” and telling the world which games are great. Personally, I like human curation and editorials, but I know not everybody does.

The problem is: it creates unfair scenarios even when you pretend there’s no bias involved. So why bother pretending?

The dream of Steam is that it doesn’t need human editors, or tastemakers, or curators to bring all the best games to the forefront of the store. According to Valve, that’s not needed because the whole world will be one big democratic tastemaker, surfacing all the right games.

Here are the ways that Steam is meant to reward the games that we, the gamers, have “decided” are good:

  • A lot of placement and ranking on Steam is determined by unit sales and revenue. Top-selling games must be good (because why else would they sell well?) so Steam shows those games to more and more people.

  • As opposed to Google and Apple’s recent initiatives to “help the little guy out” with better revenue cuts, Steam works the opposite: The more your game sells, the less cut they’ll take. Essentially, it’s a reward for making a “really good” game.

  • Steam is big on User Reviews. To be frank I think there’s some legitimate benefit to this (imagine if you could see some user reviews before taking a chance on a random Switch game?) The user rating can help inform people on the game’s store page whether the game is good, and whether they’ll like it. In addition, games with lower than a “Mixed” rating are punished in the algorithm.

  • Instead of games being handpicked to be put on the front page, a majority of that real estate is algorithmic. Games that sell well, are currently discounted, or are relevant to a user’s preferred tags are given priority.

  • The only yearly or monthly wrap-up posts that Valve posts are based on user votes (the Steam Awards), number of sales, or playtime. Democracy wins!

Their argument, it seems, is that this method is the best way to ensure that everyone who uses Steam is shown the games they would most like. The follow-up argument is that developers benefit too, because if users are shown games they would like, they’ll be more likely to buy them.

Obviously, there are a lot of “little guys” who get left out of this equation. Games that don’t sell well, so they aren’t surfaced to more users, so they continue to not sell well. Steam doesn’t emphasize showing lesser-known hidden gems, or helping out little devs who are having a hard time. If you have no marketing budget and your game isn’t gaining traction on social media, how are you supposed to meet those thresholds for “selling well” that will get your game more acknowledged?

This is why I like human curation, editorialization, whatever you want to call it. A human being with taste and time on their hands can help highlight lesser-known art to people who might like it. By using their nuanced understanding of art and people, they can make recommendations that a tagging system never could. They can understand that someone who really loves the vibes of Game X might enjoy Game Y, even if they have different genre tags.

For some people (and potentially Valve), this idea might set off alarms. Because human curation means human bias and, at worst, favoritism and corruption. Personally, I think that’s a pessimistic way to look at human curation. When done responsibly, with a rotating team of people with different perspectives and experiences, I think it can be extremely helpful.

Plus, here are some examples of companies that we know have human beings who curate things:

  • Nintendo and Sony with their Nintendo Directs, Indie Worlds, and Sony State of Plays
  • Also, Nintendo with their “Featured” tab on the eShop. Presumably Sony and Xbox also do a little bit of human curating on their stores.
  • Bandcamp, which has recommendations and articles written by real human beings on the front page
  • Both Apple and Google, who have dabbled with “Editor’s Choice” style recommendations for mobile games in their app stores

Did any of these cause the world to end? Are they terrible and boring? In my opinion, no.

While human curation is subject to human bias, it at least has one huge bright spot: it allows for spotlighting things that aren’t already proven successes, to give them a chance to succeed later.

(Some might argue that this isn’t appropriate for a store, and that it should be left to games press and influencers to recommend games for you. Firstly, the state of games press and influencers is already really bad. Secondly, I believe a store is completely within their rights to give recommendations with how they place their products. Don’t all book stores and libraries do this?)

For years and years, I have wanted Steam to add some sort of human editorial to the front page of Steam. A slot where a Valve employee could personally recommend a game, a monthly listicle of recommendations for a given genre, a Nintendo Direct style showcase of games they want to highlight, anything. Any kind of helping hand that can pluck a lesser-known game out of the database and give a sincere plea for other people to try it.

But I realize now that they are never going to do this.

Maybe it’s because they think it will taint the trust that people have with the platform. Maybe it’s because they’re worried about corruption and handshake deals. Maybe it’s because they’re worried it will make the company a target of harassment.

But they clearly are not interested in doing anything like this.

Again, I think this is all subjective. You might personally agree with their philosophy and think it’s for the best. I’ll admit that I do think Steam gets a lot of things right. For a store that wants to focus on the tagging and recommendation algorithms, I do think it probably has the best tagging system and recommendation systems of any of the popular digital stores. There’s a lot of information, and a lot of categorizing, which means you can find some really specific stuff if you know where to look.

I just personally lament the idea that it has to be structured like a pure meritocracy. You have to either come to the plate with the best game of the year, social media virality, or an external marketing budget if you want to do well. You won’t get help, not even a small olive branch like a Nintendo Indie World, or a bookstore putting out a table of their employees’ monthly favorite books.

There are some games where “viral financial blockbuster” is a hard ask, full stop. What happens if your game isn’t a good fit for livestreaming on Twitch? Or maybe your game doesn’t make for a good GIF or TikTok clip? Or your game isn’t “addictive”, because it’s simply a short, meaningful narrative?

What chance does a text game have to make it to the front page? Or an audio game with no visual assets at all?

That’s not really a meritocracy, if certain games are at a huge disadvantage from the start. All because of their genre, or visual design, instead of their quality.

A system like this wants to claim that there is no cheating, no bias, and no favoritism. It wants to claim that it’s only “a store” and not a platform that spotlights interesting games. But there is obviously favoritism built-in: it favors the types of games that are good at making a lot of money.

Is it wrong to wish it could be something more than that?


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in reply to @kylelabriola's post:

Valve has always struck me as a very odd true-believer-libertarian kind of company. Standard ethos in that regard: everyone technically has the opportunity to get preferential treatment, no bias whatsoever.

(It did make me indescribably furious the first time I found out that big devs aren't getting charged the full cut though.)

Yeah...

Yeah the cut situation is weird. I think I could defend it as an idea if the thresholds and qualifications were much more generous. Like maybe if it was just a way to punish "spammy" or "illegitimate games" and then everyone who made decently-well-liked game got the other cut...maybe it would work? But personally if I was running a store I'd just do it the opposite way, give the generous cut to the small indies.

Good post.

Personally, to me, all of Steam clicked into place once I learned Gabe Newell is a libertarian. They will never do curation because the company was founded and still operates on those principles: that the market will pretty much regulate itself.

Which in real life tends to end up meaning "the big get bigger"

I agree with most of the above but outside of the vaguely libertarian ethos at work, the main other motivating factor at valve (and where their ethos falls flattest on its face) is in enforcement.

Being able to view the struggles of adult game makers and visual novel makers on steam leads me to believe that if valve is delusional if it genuinely thinks it's a meritocracy with no one putting their finger on the scale.

Meaning because they decide to put their thumb on the scale to disadvantage adult games and visual novels intentionally?

Yeah, I agree with that. That's why I feel like there is no point in pretending that it's an unbiased system. They clearly make some decisions from the top.

Essentially yes. The general capriciousness encountered by people trying to deal with Valve when attempting to sell visual novels and adult games of a certain style puts the lie to that notion imo.

FWIW I do agree that for all the problems, they've gotten a lot right, but it's cold comfort when they sometimes seem like the only game in town and the things they get wrong leaves those people out in the cold.

Tangentially related but I've always wanted to look more into the curators on steam and found it frustrating that it's not easier to find ones that will surface games I'm into. It would be nice if there was a way to pick a list of obscure games I like and say "show me a curator who has recommended all of these"

Absolutely. I feel like the curator system had potential but the execution was so botched. Since I've been in this headspace lately, I've actually been looking into well-liked curators.

Might make a separate post about strategies for finding hidden gems on Steam.

I'll keep an eye out for that!! So far the only thing I really know is their little interactive game recommender which is okay. But I can't help but feel that there's more out there that I'm missing

I feel like Perfect Tides is the perfect type of game for human curation/testimonial. It's fresh and personal and it's the kind of thing you might not KNOW you want until you see it, or hear someone's feelings about it. I don't think I've ever seen Perfect Tides pop up in my Steam "algo" on its own.

Yeah, my only thought after reading this is maybe curators need some improvements, because I don't see what other solution there would be. I don't want a single person employed by valve to be curating, I think many people would agree on that point. There is no data-driven model for "exposing indie gems" because what is a valuable game experience is human subjective and not even sales or reviews accurately tell me if I'm going to like a game, they're only the roughest approximation.

I'd also just hazard that if the problem of the market is "exposing more viability for smaller niche products beyond the capacity for any human market that has ever existed in history," we're in the realm of nitpicking for utopian solutions. I'm not saying there isn't improvement to be made here, and you've written a more reasonable assessment of the issue than I see elsewhere, but the plain reality is the current Steam market surfaces to me more individual creative art objects that I can pay someone to interact with than has literally ever existed, and it's already by default currently better than any other model I'm aware of.

Etsy is worse, Spotify is at least slightly worse, all streaming platforms are worse, twitch and YouTube are slightly worse. Most forms of niche media require "marketing" of some form -- social media, word of mouth, etc. Steam meanwhile has curators, a discovery queue that you can click through endless games related to your interests (but few people ever seem to bother using this for some reason), massive sales that consistently surface an enormous range of games, massive demo events that surface even more. You can infinitely scroll down the front page for more and more and more game recommendations. Everyone is out there fighting on Twitter and other social platforms to get wishlists to get attention to get sales, but like, what is Steam supposed to do to step in beyond that? At a certain point, interest requires a customer who cares to put in the effort.

Last note I'd say is people really under value the discovery queue. I've scrolled through thousands of games at this point, bought and played and recommended many I never would've found otherwise. But there's no system in reality that could have put 3827 (as of now) games in front of me to consider without me putting in the effort of clicking through the list.

Yeah that makes sense. I regret maybe overselling the "Valve curator" aspect of my blog post, although I still don't think it would really be so bad (the Featured tab on the Nintendo eShop is pretty great imo.)

I do think there are data-driven solutions to finding hidden gems, personally. An algo as simple as "high review score, but review count between X and Y number of reviews" is pretty effective at pooling together good candidates.

Some people have taken their own try at things like that: https://steam250.com/hidden_gems

If there's a way to get something like that on the homepage of Steam, I haven't seen it. But I know they've dabbled with the idea. If you go to Your Store -> Interactive Recommender and set the Popularity gauge to "Niche", they're probably using a similar tactic to find hidden gems. So I think it would be an easy thing for Valve to pull off, but I don't think it would benefit their bottom line.

I'll take the way Valve does it over whatever results in the Nintendo Eshop or the PS Store, and I don't even like Steam.

Yeah it's rough, but following steam releases, I've also noticed a few games releasing with absolutely nothing and still getting noticed. This wouldn't happen on Switch or Playstation, and I really doubt these would be games highlighted by Valve employees.

Another thing is that when you do have stuff like Nintendo Direct and State of Play, then it's the only thing people look at. They're good to showcase already pretty well marketed games to people who look at nothing else, but they won't create success out of nothing by looking at releases and picking what they find interesting.

Of course it would be nice if the home had a spot for lesser known games, but then you're just moving the problem, who gets picked, what stops them from going for high potential for sells instead of quality etc. I get why they're staying away from this.

The one place I've seen Valve do this is for Steam Fest trailers, because they do pick games here, but yeah it's mostly about what looks good and varied for a trailer.

Personally I just want something halfway between the Steam storefront and the Nintendo/Playstation one hahaha.

Yeah, the console stores are horrible for discovery. On their end, they have to solve all the opposite problems and learn from what Steam does well.

If Valve had human editorial and it happened to suck, I would just write a blogpost about their picks sucking. But personally I'd prefer to be in that situation. Also all things considered, I think Nintendo/Sony/Xbox does a pretty decent job with their picks! Valve employees could easily be as good, or they could get guest contributors.

But this is all hypothetical bc it is directly in conflict with their philosophy.

Really good text, nothing to add really. Just that my general image of steam builded in all these years has fallen in this year in a relatively little time. Not that they did a big major bad decision, but it was just, so little things, one by one, that have created a mountain of disliking that I have to deal as a player and dev... A visual novel dev, without 100$. Glad Itch exists, not that it doesn't have problems, but it's good things make it really good. But yeah I really suggests start with Itch if one is a dev wanting to grow, specially if you want to do anime inspired visual novels.

Yeah, it's this false premise that the single independent variable is the quality of the game. But obviously it isn't true if you look at the varied circumstances under which the games are developed and distributed.

To me the idea of browsing Steam is like scrolling the front page of Amazon looking for ~something~ to buy. I only go there to check out a game by name, god knows what Valve's demographic actually is for their "recommendations" algo

I agree that curation is valuable, but I'm not convinced that Valve (or their storefront) are the best place to do it. This is what games journalism is for. It is better, I think, for the inherent bias of journalism to be something that readers opt into, rather than vertically integrating with the store page.

The one argument that I can see for this is that Valve can afford to do it, whereas most games journalism is either dead broke or in a tense relationship with their advertisers. Perhaps it would be ideal for Valve to offer something akin to Amazon's Affiliate Links; where if someone bought a game by following the link on your website, you'd get some small cut of the sales price? This might allow popular curators to earn a living doing game journalism based on their effectiveness, rather than just being paid to recommend something whether they like it or not. I kind of doubt that this would ever be done in an equitable way, though, given the power dynamics of the parties involved.

I don't know; I honestly have never gone to Valve's store page and decided to browse for a game. I know that some -- many! -- people must do this, but I don't have time to play the games that I've extensively researched. To me, the steam storefront is an obnoxious banner-ad that plays beneath the Search Bar. I get most of my game recommendations from either social media or streamers, who are often in a good position to spend a lot of their time researching less-popular, still-fun games.

I quite agree with you, i like human curation greatly, and so found it elsewhere than on steam
But i feel like the festivals they get (next fest, deck builders fest, farming fest etc.) and the indie editors, award events having some too (like the LudaNarraCon, the MAZE. Awards etc.) are good new way (i think it's quite recent but can't remember when it started) for them to have this curation. it's not perfect as it still suffers from the meritocracy you've talked about with better selling games being shown first, but i feel like it's making progress in a good way as i've been discovering a lot of these hidden gems.