omni // butch // 24 // SEA 🇵🇭 🇨🇳


neocities (in progress)
necromniology.neocities.org/

ahmwma
@ahmwma

An old Decker project.

It's silly to post about it at this point. But, y'know.
This is about a year old, I think.

It's a weird outpost near an ocean at night where you can explore and click around a bit and then nothing happens.


"And then nothing happens" is kind of my brand, huh. :host-nervous:

But this is the project that took me from 'Nooooooo no scripting' to 'yeah I guess I can do a few things' -- though I had help.

(:yeah: @milliesquilly thank you for explaining..... so many things).

gif of some crystals being put into slots inside a compartment

It's interesting to look back on it. Nothing about it is actually complicated even though it felt like it sometimes. Just lots of tiny things coming together.


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in reply to @ahmwma's post:

Really love how you design liminal spaces. I feel a little redundant always complimenting your color palette choices but I've noticed I always really like the particular golds you tend to use in your projects

Genuinely, if you would like to see a longer post about how things were made I'm happy to write something up?

(and if yes, do you mean the art side of it, the tech side of it or both? :yeah:)

Yes, I am geniunely curious how is it possible. If this isn't much trouble I'd really like to know.
Both art and tech. I tried to do short stories in Decker but aside of basic functionality of moving between slides / screens and BW art I didn't archieve much.

This is a bit of a grab-bag of thoughts, because there isn't really one correct way to make things. And I think I was just talking to myself at the end.

But here is a link. And there's a further link to some other reference stuff I've made before at the end of the post.

If there's anything specific that you have questions about, I'd be happy to narrow down on it and write more. (And maybe with more clarity, if I can)