• he/they/any

I guess this is the place where I share weird kink art now?? 18+ !!

Expect some amount of furry/ABDL/watersports/... stuff


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chaos.social/@neocturne
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meow.social/@neocturne

lexyeevee
@lexyeevee

if you were not aware,

a game about a ship that set sail with 60 crew+passengers, disappeared, and then was rediscovered years later with no one on board. you are an insurance inspector (lol) and, armed with a passenger manifest, a group drawing of everyone, and a magic pocketwatch that lets you witness the moment of someone's death (as long as you can find the body), you have to determine what happened to each of the 60 people.

the hard part of this is matching names to faces. the manifest is just a list.

and you only get to see past moments where someone died. you can sometimes hear a few lines of dialogue just before it happens, but the entire game is about walking around frozen, static scenes and inferring what you can from single moments. you don't even get to know who's saying which lines of dialogue (except that the victim's lines are always marked). if something really super important to the plot happened and no one died at that exact moment, well, too bad.

also the whole game is in black and white. i don't mean grayscale, i mean literally two colors and a very cool dithering shader. it doesn't affect the gameplay a ton but it probably makes some of the deaths more palatable since you will be witnessing a lot of them

it's pretty cool so far and i'm just now getting to the part where you have to start putting together several clues of varying obscurity


lexyeevee
@lexyeevee

god yes. i saw this post on twitter somewhere, ages ago, i think before the game was even out. it's delightful and it's so good in-game. you don't even notice, which is exactly the idea. i love this kind of attention to detail it is extremely my jam


0xabad1dea
@0xabad1dea

the note at the end about putting 100 hours into making the dithering look the way players assume dithering naturally looks is Peak Gamedev


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in reply to @lexyeevee's post:

i absolutely adore this game. it's fun reading about your experience with it. i found myself asking my partner for help a lot with it since the deductions can absolutely be tough.

the 1-bit dithering work is so unbelievably cool!

oh it's grainy enough that i'm trying not to rely on facial recognition at all. i check the sketches every single time. i'm still only 70% sure i recognize the captain, and that guy even has a distinctive coat

There is the UI feature where if you hover over a person in a scene, the game shows you their position in the sketches. (And this is crucial in a few places where their faces are completely obscured.) Did that feature help? or was it more cumbersome than helpful?

(I found it a little annoying to use, myself.)

It's been a while since I tried playing it but I just remember the UX being pretty abysmal. But I also tend to game sitting on a couch and using a controller whenever possible (because sitting hunched over a computer is a great way for me to be in pain and I don't even have a gaming machine on a desk).