• they/them

tatterpigs, video games, arknights šŸ˜”


staff
@staff

as a company we deeply believe that people should be able to run silly little joke brand accounts. obviously, this creates some potential for confusion, so we've begun rolling out our new Unverifiedā„¢ļø program to let users know which accounts aren’t real. unsure whether or not @Disney is actually run by the Walt Disney Corporation? just look for the badge!

Screenshot of @Disney's profile on cohost with the 'Unverified' badge visible. The badge looks like your standard Verified badge, but flipped upside down.

we’ll be adding more pages to the Unverifiedā„¢ļøĀ program soon! keep an eye out for more updates here.

FAQ

Q: how do I get Unverifiedā„¢ļø?
A: sorry, but by being you, you have already failed the first criterion for Unverificationā„¢ļø. better luck next time… I think?

Q: ok but seriously, I thought that impersonation wasn’t allowed.
A: not a question, but we’ve written the community guidelines to only ban impersonation with intent to harass someone, or which is likely to deceive others. @NintendoAmerica announcing the upcoming release of ā€œSex 2ā€ makes it fairly obvious that it is not the real Nintendo of America account. For one, Nintendo doesn’t even have the rights to make a new Sex game anymore; they lost those in the Rare acquisition.

Q: I’m a brand and someone is running a fake account with the username I want. how can I get that username?
A: sorry, but usernames are first-come-first-serve. if you wanted that name, you should have signed up earlier. consider @BrandOfficial, or reach out to us if you need help brainstorming alternate names.

Q: the badge is vertically misaligned
A: also not a question, also we know, jae’s gonna try to fix it tomorrow. css is hard.





figura
@figura

Have you ever wondered what the main cast of chuubo's gnarvelous nishgranting hengine, the hit* campaign of Chuubo's Marvelous Wish-Granting Engine, would be like if toei animation were to lovingly recreate them as pretty cure-style magical girls**?
...No?

ok look humor me ok because it works really well, and in this essay I will—

* one presumes everyone is already following geo "sphere of the sacred worm" statonary on various social medias
** "girl" status may vary



—Ahem.

OKAY GREAT, I'm so glad everyone is, just like me, invested in this a very normal amount.

The reason doing this interests me is because, much like chuubo's itself, precure as a series uses color symbolism, with each of their classic magical girl colors having clear associations for both personality and character arc. (That said, toei still of course tries to shake things up, so a disclaimer that my generalizations for the colors are just that. Even when they break their own rules, though, you can still see clear traces of internal logic!) I'd also like to give a hat tip to one of my good friends, iaiamothrafhtagn on tumblr, for helping develop this ~precure meta.~

So! Without further ado...

the pink one: Theremin Viel
THE protagonist. The pink one is the "leader" specifically by virtue of being the emotional core of the group. This is the character who most embodies the core principles of the story, and who drives the plot forward by taking big emotional risks such as reaching out to antagonists. They have the lowest lows, and ascend the highest in turn.

the blue one: Liza Voronina
The ace. This frequently means an elegant intellectual anime student council president type—but not always. This character's arc is very often focused on the tension between rigid duty and personal passion: what do you do when what is expected of you isn't what's in your heart?
Bonus: for some reason—maybe because of the important social roles they tend to be in? maybe they're just cursed??—if a blue precure beefs it, they REALLY beef it.

the yellow one: Cora Viel
The ray of light. This personality type can be really all over the board, but yellow types reliably are "emotional glass cannons": the person the other people in the group look to for support, often coupled with the ability to really pack a punch. Yellow ones are very in touch with their own emotions (unlike pink ones, who are on a hero's journey about it, or blue ones who are A Messā„¢), and it's a source of strength for them.
We're still in the magical girl genre, though, and yellow ones need their friends because they can be pretty intensely vulnerable to those few things that actually manage to undermine their sense of self.

the red one: Mara "Viel"
The red one is the character who COULD have been the pink one if they weren't the red one. What does this mean? It means that, like the pink one, their themes are really closely tied to the core principles of the story—but unlike the pink one, the red one's narrative role is to explain to the pink one WHY they're the pink one.
...Also this character is reliably just like. really really gay. Even by precure standards.
Red is one of the colors sometimes associated with "mid-season cures," i.e. major characters who go on to become "surprise" new magical girls. Mid-season cures are often reformed villains and/or nonhuman entities.

the purple one: Yulia Zakharova
The mysterious outsider. Even when this character is part of the group from the beginning, purple ones usually have a kind of aloof elegance to them. They may have been in this fight longer than everyone else (whether as a magical girl or not) and have likely been hurt in the past, with all the baggage or even cynicism that entails. Likewise, their arc is often about the struggle to bridge the lonely gap between themself and others.
Purple is another one of the colors sometimes associated with "mid-season cures"—the most traditional mid-season cure color, in fact.

the aqua (sometimes multicolored) one: Ovida, the moss
Unlike purple and red, this color is only available to characters who are literally not human. As a result, there can be some narrative overlap between them and red/purple cures! Aqua/multicolor cures are typically on some kind of journey of self-actualization (with the help of Our Hero the pink cure), symbolized through becoming—and then succeeding as—a magical girl.
Aqua/multi is, of course, the final go-to mid-season cure color. In this framing, it is likely Ovida herself did not become a precure until the nishgranting "episode" where she lost/gave up her statue body!


.......If you're still reading this, thanks for coming to this extremely important academic exercise. I will now accept questions, etc.


@nephis shared with:


veryroundbird
@veryroundbird

I'm noodling around drafting Chuubo's Marvelous Wish-Granting Engine quests and other mechanics for a midwestern gothic setting I came up with a while back. There might be more! Who knows!

There's something you want, and you definitely can't have it.

Maybe it's that your friends and neighbors would definitely not approve; maybe it's just beyond your skills or means and the only way available to you is underhanded; maybe what stands in your way are respected people and institutions. Maybe it's even just a little bit wicked, what you want, but you can't stop longing for it.

And because of this, you'll be tempted. It might be your own thoughts or imagination presenting you a way to have what you think you shouldn't. It might also be a criminal, an authority figure, or the Devil. You'll have to decide if you trust what's being offered, and if you trust yourself.

Major Goals:

The HG can award you 5 XP towards this quest when you:

[ ] Truthfully explain, in response to an offer, why you should not have what you desire.
[ ] Fail at upholding one of your important standards for yourself.
[ ] Experience a vision, dream, nightmare or imagine spot of how your life might transform, if you stopped resisting your desires.
[ ] Declare what price you're willing to pay for your desires.

You can earn each bonus once, for a total of 20 XP.

Quest Flavor:

1/chapter, you can earn a bonus XP towards this quest when you:

  • Indulge in a small pleasure, and share it with someone else.
  • Dwell on the way the leaves are changing for a new season.
  • Decide to forego a part of your familiar routine and do something else.
  • Take the scenic route between places, and witness something unsettling.
  • Experience a brief connection or moment of commonality with a stranger.
  • Lose something (an item, a thought, a contest, an opportunity) that's trivial but annoying.
  • Think back to something you wanted in the past and gave up on.
  • Highlight how someone else doesn't fit in, either with wonder or with scorn.


candiedreptile
@candiedreptile
"Your Anti-Pastoral Leaded Coffin provides you with a place where you may retreat to, even in Fortitude, and avoid feeling like things must move slowly, that work must be fruitful, and that you have a home. You are not sure why you care enough to create such a thing, exactly, except that you occasionally have horrific images of yourself twenty years from now as one of those pastoral people who stare out at the sunset and say, ā€œYup.ā€ This must not be!"
  • The Glass-Maker's Dragon, Jenna Moran

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