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outerelysium

Not much has changed visually but much has changed physically. We're on roughly day 13? 14?

New features:

-4 unit types, with varying stats and what not
-Direct and indirect attacks coded in (advance wars terms it is what it is)
-Map editor, with choices of tiles and units and basic ui elements
-Combat exists and you know the game is playable now in a way


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in reply to @new-handle's post:

ps the original advance wars only had 18 units so I'm not far off that goal

ps ps I think the reason the game "only" has 20 units is. I mean partly due to resource limitations. But also I get the feeling that adding too many units to a game would bloat the design, make stuff harder to remember, sand off any potential strength/weakness calculations and make the game worse in general.

Anyway it would be bad design haha I sure hope I'm not kind of planning to just cram in a buncha random units