Short list of things I need to do before pushing out a game demo
-model the new river sections (6 tiles)
-slightly rejig the main menu to be more understandable and also not allow players to spawn 0 player games
-create 10 or so missions and/or multiplayer maps
-configure the dialogue system
-write all the words
-add ui for mission objectives
-better menu with more options
-implement the music tracks
-add firing sound effects
-add getting hit sfx
-implement a mission objectives system
-add menu and system sounds
-fix the animation system so timings work as intended
optional:
-add a more defensive ai
-add a cool victory screen with a letter grading
-make the particle effects for firing more exaggerated
-add smoke and fire particles to damaged units
-decorate some of the menus
-have infantry show signs of wear
-clarify the artillery attack icons because they’re a little confusion
-maybe rejig game balance to have more of its own identity
