Fixes
Ui elements now Anchor to window re-sizing
New features
Added mousewheel zooming
Split movement pathing - when a unit's movement does not exhaust all of its movement points, it can be moved again for the remainder
Movement changes - accidental movement is no longer possible - must click on ending point of path to confirm movement.
Gameplay changes
Infantry cost reduced from 200 to 150
Factory changes - removed feature where capturing a tower would capture nearby factories. Now, playing an infantry adjacent to a factory (othogonally) counts towards capture.
Capture changes - capturing enemy towers/factories is no longer instant. Now, capturing enemy bases sets them to neutral first, then neutral properties can be captured on the following turn.
Training mission 5 changed to be easier
