I've been adding these icons just to make things more visually clear and I got to thinking about implementing a "clock" style healthbar which seems nice and space efficient. I guess I'm asking for thoughts

pfp is rommel witnessing the end
banner - off we go into the wild pale yonder
full furry type
I was on cohost
I've been adding these icons just to make things more visually clear and I got to thinking about implementing a "clock" style healthbar which seems nice and space efficient. I guess I'm asking for thoughts
In short, I upgraded the game’s ai system now so that units can somewhat “see” further as well as navigate around the map a little better, and I accomplished it by essentially giving the AI infinite movement distance but adding a weighting function so that the more turns it takes to reach a destination, the less desirable that is. So now units will mostly make decisions within the scope of 1 turn but if there are no good actions they are able to move towards goals over multiple turns.
I've been spending time today implementing the economy, factories and capture points, the game's getting more rounded each day