I haven't played fantasy maiden wars in like five years now so i've hit the state of mentally scripting a sequel that tackles ten desires on instead of stopping at UFO

Seiran is the actual main character to set up a Lunatic Kingdom finale and get in the requisite Turn A references

And trying to conceptualize spell cards in the SRW format is a very compelling thing.

Fantasy Maiden Wars' use of field effects should maybe actually be the gold standard of tactics games like that and I don't think I've encountered anything that comes close


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