But wait...what is I Have the High Ground?
Well, it is not about the physical battle that follows your duel. While the mechanics might be inspired by competitive fencing, this TTRPG is about the slower, higher tension moments that occur before any blow is struck—the duel of word & wit, of casual motion & threatening maneuvers. It is a genre-neutral GM-less system meant for ~2 hour one-shot play and can be placed in any setting—even with characters from other campaigns if you want! Playtesting included cyberpunk, space opera, superheroes, dance competitions, dyke callout drama, Locked Tomb necromancers (cough @staff cough), wizard grad students, post-apocalyptic bake-offs, and more.
It features invaluable contributions from illustrator Ezra Rose, layout designer Vin Tanner, editor Will Jobst, and game design consultant satah. The art is gorgeous, the layout is so cool, Will's edits brought so much shine to the rules text, and the Descriptor and Circumstances mechanics satah worked on put a really unique and intuitive spin on character creation.
There's so much more, but I'll let you all check that out if you want! The PDF is for sale itch.io and Indie Press Revolution has just 4 physical copies of the zine left! Also, if you want to use it on a podcast, write about it, etc. I am happy to send you a free press copy!
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