Hitman 3 Review

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reviewed Hitman 3

★★★★★
★★★★★

Mastered

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The third entry in what would become known as the "World of Assassination trilogy" certainly has the absolute strongest levels in the series. Dartmoor and Berlin present compelling twists on the core formula that expand upon the core of what makes it compelling: it presents levels as living worlds, intricate clockwork dollhouses that the player can poke to see what happens. Dubai and Ambrose Island are excellent bread-and-butter Hitman levels, which is crucial for making the game feel whole. And Chongqing stands out as having possibly the best background character writing in a series which is known for excellent background character writing.

(Mendoza is mostly there, but suffers from a few odd mismatches between how it signals the player to play and the modes of play it actually offers. It's certainly fun for the most part, but feels decidedly less baked than the rest of the game.)

The only serious drag on this game is its increased interest in linearity in service of plot. Although I think the plot itself is well-done, the way it intersects with the game itself—the escape sequence the first time you play Chongqing and the whole of Carpathian Mountains—doesn't play to the series's strengths. Hitman is intrinsically a non-linear experience that excels at creating a holistic view of a story through glimpses of small moments and conversations. Trying to force that into straightforward "move through these zones and solve these puzzles" mechanics weakens the storytelling and leads to uninteresting zones. But fortunately, that's a small part of this otherwise excellent capstone to one of my favorite series.


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in reply to @nex3's post:

i didn’t get much out of mendoza at first but i found it to be kind of a sleeper hit. it wasn’t until my fourth or fifth play through that i discovered there’s a whole area with multiple plot beats that i missed the first time, it’s wild!

have you had a chance to try the freelancer mode yet? it’s a totally different play style to the main game, i’m curious if it’s up your alley

I did all the challenges in Mendoza. A lot of them are good, but there are a few that just feel miscalibrated in some ways.

I've played a bit of Freelancer, but Hitman is so unstable for me it's pretty rough to do while I'm at constant risk of crashing and losing everything.

god i totally agree with everything you've said here. hitman 3 and world of assassination is my favorite in the series, the final level of hitman 3 is a little weak because it fits into that very straightforward approach (in a literal way in a sense), but everything else is just fantastic in ways that i will think about and carry with me in the realm of game design considerations going further.