the controls, jesus christ the controls. This game feels like something that was designed for the keyboard and ported to console even though that's obviously untrue. And on top of just having half again as many verbs as Breath of the Wild, which unavoidably requires more controls, it also scores a bunch of totally unnecessary own-goals:
- The "skip cutscene" button is either X or +, seemingly randomly determined for each cutscene type.
- There are two totally separate "first person mode with a reticle" controls which have totally distinct sets of functionality for no obvious reason.
- You can hold materials but not drop them from the pause menu, and drop materials but not hold them from the d-pad menu.
- Because of the above, the easiest way to throw something like a bomb in combat is to hold R, hold d-pad up, use the right stick to select the material, release d-pad up, then release R once you've actually aimed at the enemy.
- Don't dawdle when pressing d-pad up or you'll throw your equipped weapon instead.
- Don't release R while the d-pad menu is up or you'll immediately hork the material as soon as you exit the menu.
- Trying to equip a new bow when your old one breaks is even worse: hold ZR, hold d-pad right, release ZR, use the right stick to select a bow, release d-pad right, hold ZR again to use it.
- Don't hold ZR the whole time or you won't actually pull out the bow and aim once you exit the menu. Yes this is the exact opposite of what you need to do for throwing materials.
You gotta be a NASA space pianist to play this game I swear!
