look I'm sorry, you can ape the visuals all you want, but you're not actually making a Bloodborne-alike if it has a dedicated block button

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look I'm sorry, you can ape the visuals all you want, but you're not actually making a Bloodborne-alike if it has a dedicated block button
this is a really good point actually, I didn't notice because I just don't ever remember to use block mechanics, but it's kinda skipping the single most important piece in defining the flow of gameplay there