dog
@dog

Just take a look at all the objective evidence:

  • Released in 2004, when I was in undergrad and had unprecedented ability to buy all my own games
  • Key enties in important series released during the years when I was most ready to pay attention to them
  • Games released during a span when I started getting my life together, allowing me to associate my personal feelings with games most efficiently

As you can see, the DS is by all measures a success in Nintendo's history that can never be repeated again, and therefore we must all appreciate it for what it is.


0xabad1dea
@0xabad1dea

sorry but I have to respectfully disagree. Only games that came out when I was twelve years old and forming my first real artistic, spiritual and political opinions matter, everything before that was a meaningless diversion and everything after a childish imitation


amydentata
@amydentata

it's actually kinda cool that videogames have been around long enough now to succumb to a few rounds of this fallacy. when i was a very small kid videogames were, culturally, a recently-invented monolith


nex3
@nex3

huh, while I have a lot of affection for my favorite games of my teenage years/early adulthood, by and large they're not among my long-term favorites. I think I've formed stronger emotional bonds with games over the last decade than I have any before that. interesting to think about


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in reply to @dog's post:

honestly reviews of stuff would be 1000% more useful if more people were in touch with "this was the exact thing I needed right at the moment when I needed it", the primary feature distinguishing 10/10s from 8/10s.

It's really weird to think about the long life it had as a system (and its slow start/negative initial reception). Like, 2004 is a contender for worst year of my life, but 2007/2008 was my then-girlfriend stealing my DS Lite to play Phantom Hourglass and winding down in bed with an Etrian Odyssey run.

Did you knew if you have a 3DS, it's fairly easy to put homebrew directly into the onboard memory? No need for extra hardware plus it act as before except some edge case like booting while pressing select or the new extra game and app you can install

Game Boy pocket had stuff like my mom replacing my copy of link's awakening twice, me making friend in (french equivalent of) elementary school by knowing all the trade chain is said game, me getting a reputation at catching legendary pokemon strong enough for someone to ask me to catch a moltress with like nothing but a handful of pokeball and a level 32 chansey with lullaby.

On the other hand, the GBA bring a landscape color screen, 2 extra buttons making full use of thumbs and index, can be connected to the best console of all time, the gamecube and the SP come in a cute form factor with built-in battery and a backlight screen.