nic

game? designer??

  • they/them

various credits on:
The Banished Vault
Arcsmith
John Wick Hex
Quarantine Circular
Subsurface Circular
Vienna Automobile Society
Sun Dogs

 

P&P microgames:
In the Court of the Skeleton King
The Garden
Tallships

 
Chicago



polinski
@polinski

I am Paul (he/him) and this is my badly-maintained cohost. You can find me posting more regularly over at my website: The Komoy Noise Research Unit

I AM ONE QUARTER OF A BAND CALLED 65DAYSOFSTATIC: This is how I have spent most of the last twenty years. I remain very invested in our plight, although our eternal commercial un-success remains hot on our heels and, in this collapsing and ever-more expensive world, somewhat limits our speed/direction of travel. If you have heard of us, it is probably because a while ago we had the honor of writing the ‘infinite’ soundtrack to No Man’s Sky. We are going on tour. Never not working on the 65 masterplan.

I COMPOSE MUSIC MYSELF TOO: I’ve put out records under my own name and under Polinski. Usually it's my own name when it’s earnest, weird sound art and Polinski when it’s noisy bangers. My most recent record is Meet Me by the Panamax Barricades:

which is a companion piece to 2023's Telex From MIDI City. Both available via Data Airlines.

I AM AN EXPERIMENTAL GAME/SYSTEM/NOISE DEV AT 65LABS & STUDIO KOMOY: 65LABS is where we put all of 65daysofstatic’s less conventional output. It often focuses on generative music systems that I design and build. It’s biggest recent project is Wreckage Systems, a realtime, endless broadcast of 65 distinct generative music systems that I designed, coded in Unity, and maintain on a secret server. It should be online HERE. Studio Komoy is my own small studio where I’m currently exploring new experimental noise systems and from where I intend to dispatch future cohost scribblings.

I WORK FREELANCE ON VIDEO GAMES: Most recently I composed for [NDA], wrote the main theme for Closed Hands and, in a dramatic change to my usual style, exercised my inner Jim Steinman melodrama to work on the music for Dungeon Golf. This was because I was also lead (indeed, only) sound designer for Dungeon Golf, proving to myself as much as anyone else that not everything I touch need turn to glitchy noise, and I can be trusted in all things sound design and game audio implementation. I am currently working on recreating historically-accurate audio acoustics and being all-round Unity dev for an archeological research project that I dunno if I'm allowed to talk about. I made a bunch of music videos for 65days in Unity which led to me becoming the UI Programmer on Recompile where I built this glitchy UI used throughout the game:

recompile ui

I was composer/sound designer/audio director on [really exciting unannounced game] until it recently got put on pause. That would have had (will hopefully one day still have) a killer dynamic soundtrack. I am always happy to hear from people who think my noise systems/orchestral melodrama/sonic audacity/audio manipulation etc. etc. might be a good fit for their project.


You must log in to comment.

in reply to @polinski's post:

Hey, just gotta say while I was definitely introduced to you folks because of No Man's Sky, The Fall of Math is maybe one of the best albums I've ever listened to so kudos on making some truly wonderful art.