option 1: stick with unity. tank a moment like this every six months until one of them is actually directly harmful to goatgame's success
option 2: go back to starlight. spend the next year working on a game engine instead of the actual game in that engine
option 3: godot??? luxe??? something else??? meaning i'll have to spend even more time, both learning a new engine and porting everything over to a new engine... for a third time
no good answers here!! if anybody has any thoughts i'd be happy to hear em
this is a genuinely ignorant question: are there any open source engines out there?
I know UE4 had source available but it is otherwise under a strict licensing agreement and it isn't free. I know Unity has random pieces somewhat uselessly open sourced. I don't know about anything else, really.
Godot is the big open source option. I've played with it, seems pretty good, but obviously a long way to go features-wise from the big ones