nicky

i'm literally nicky

musician, image maker, BBS sysop, game boy user, pretend meteorologist, baseball watcher...

Was (@)yiffpolice on twitter (RIP 2013-2023)
Will always be @nicky from cohost (2022-infinity)


new music forever!
nickyflowers.bandcamp.com/
i love to make film & video!
www.youtube.com/@NickyFlowers
i do stream sometimes, it's fun!
www.twitch.tv/nickyflowers
i even make games WOW!
nickyflowers.itch.io/
e-mail, why not!
hello (at) nickyflowers.com

i would love to make a small rougelike for Game Boy, something similar to Dragon Crystal. but i wouldn't know where to begin or if GB Studio could handle a project like that. i'm willing to learn C to program it but... i'd rather not lol


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in reply to @nicky's post:

unnnfortunately C is generally considered to be too complicated for the game boy. there is one (1) compiler that "works", but as i understand it it adds a fuckton of overhead to function calls and eats a lot of cycles and you don't have a lot of cycles to begin with. maybe that would be fine for a small project though i don't know. but most things made for the game boy have been written in straight assembly.

on the other hand you can compile c or rust or whatever you want to the gba, that's just arm

ooog probably pretty rough.

like on the one hand it's dead simple since there are only a handful of things you can even do: add, subtract, copy values around, stuff like that. on the other hand it's incredibly complicated because you have to make an entire video game out of add, subtract, copy values around, and there are a great many places where it is not obvious how to do that. you want to multiply? that's a whole thing