remember the game developer's most useful tool: when in doubt, lie to the player
Destiny 2's "low health" visual feedback (red vignette, flashing health bar, sound changes etc) kicks in when the health bar is down to about 25%.
Except that's about 50% of your actual hitpoints; Bungie just realised the game feels more exciting if you get the feeling that you narrowly scraped out of a tough fight.
People got VERY mad about this when one of the designers revealed this on Twitter lmao
oooh this one's a classic. be it the Guts system in Guilty Gear or fudging probabilities, almost every game that has a visual "you're about to die" indicator will make it last way longer than you think it should by seeing how it's applied
because it works! it does make games feel way more exciting (and less punishing)
