njaramillo

better late than never

chileno 🇨🇱 / latino
gamedev / programmer / writer
director @ Ibis Interactive
esp / eng



hthrflwrs
@hthrflwrs

remember the game developer's most useful tool: when in doubt, lie to the player


MrMandolino
@MrMandolino

let's make this a thread I'll start


MrMandolino
@MrMandolino
This post has content warnings for: spoilers for Amnesia: the Dark Descent.

MrMandolino
@MrMandolino
This post has content warnings for: spoilers for Hellblade: Senua's Sacrifice.

outrider
@outrider

Destiny 2's "low health" visual feedback (red vignette, flashing health bar, sound changes etc) kicks in when the health bar is down to about 25%.

Except that's about 50% of your actual hitpoints; Bungie just realised the game feels more exciting if you get the feeling that you narrowly scraped out of a tough fight.

People got VERY mad about this when one of the designers revealed this on Twitter lmao


MrMandolino
@MrMandolino

oooh this one's a classic. be it the Guts system in Guilty Gear or fudging probabilities, almost every game that has a visual "you're about to die" indicator will make it last way longer than you think it should by seeing how it's applied

because it works! it does make games feel way more exciting (and less punishing)


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in reply to @hthrflwrs's post:

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after my first bullshit death i just quit the game because of this

i am not going to waste my time on a four hour into because of bad game design

then i learned more about tht development of the game and i wish i had not, also the musician they chose is a known bigot

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