noescape

Digital Culture and its Discontents

A place where video games get picked apart to examine the gooey Ideology inside


Making a commitment to myself that the next time I write for Bullet Points I will not destroy my brain for six months playing a game series I don’t like. Also, spoilers for CoD MWII I guess? I don’t really care about spoiling that game to be honest, and this is literally just the first three minutes of the game anyway.

Cut to a different camp several miles away. A shipping container unfolds like a paper doll to reveal a cruise missile inside. The camera pans around the container, lingering on a shot of the projectile reaching its fully extended length, before floating through the open side doors to reveal a tiny control center. Sitting at the boards is Phillip Graves, Shadow Company CEO, reporting for duty. He presses some buttons and flips some switches, and the missile launches in a great ball of fire and exhaust smoke. The camera then travels through his mini display, and suddenly, we are the cruise missile.


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in reply to @noescape's post:

Something about Modern Warfare really brings out Tennyson, heh. Went to it for my review of the previous MW reboot:

There’s an urgency to Modern Warfare’s campaign that’s come undone from any in-fiction justifications. I’m barely told who I’ll be shooting at or why before the game jams my hands full of C4 to plant, molotovs to lob, and remote controlled bombs to pilot. It’s a lot. I have the sensation being harried forward, forward... like some kind of Light Brigade cavalryman being ordered on into the fun, “theirs not to make reply, theirs not to reason why.” https://arstechnica.com/gaming/2019/11/how-modern-warfare-smooths-over-the-horrors-of-war/