i used to draw my treat sprites in SAI because i like its binary brush the best, but i later switched to clip studio for convenience (i also got a new computer a few years back so i dont have a working copy of SAI anymore...)
i had to make my own fake-grid originally thats just a black and white checkerboard layer with lowered opacity, and i kept it in the psds for my sprite sheets. SAI couldn't save transparent pngs (at least the version i had), so every time i edited something i had to save the psd, open it in clip, then export from there. after a while i switched to working directly with the pngs because i got tired of digging through my psds when i was merging all the layers in the end anyway.
so at that point my fake-grid was no longer easily accessible and i had, up until now, been using a separate png of JUST the grid that i would drop on top of my working-pngs and then make sure to turn it off when i saved the file. a bit dangerous, but less friction, which meant it was less annoying to add new sprites.
when i worked in aseprite for poffin's game earlier this year, i thought its grid feature was really convenient. i don't prefer working in aseprite even though it has a lot of good features and cute ui, because i'm still a lot slower with it than i am with clip which i've used for much longer. even though it's not meant for sprites, it's still what i use for treat, syrup 2, etc...
but it was only TODAY that i thought "hang on, clip has a grid feature too"
i could've been using this all along 🤦
