Concept: Survival/Horror game. The survival and horror are neatly separated. The game has a 'day cycle' during which you must gather resources to keep yourself alive and fill need bars, but there are no dangers to encounter during the day. At night, you need to go to sleep to fill your energy meter, but when you do you are transported to a dream-landscape of horrors that plays out like a pure 'walking horror' game in the vein of PT or Layers of Fear.
