I feel like a LOT of games that have like "friendship meters" or "relationship meters" etc confuse "becoming close with someone" with "saying whatever they want to hear" and it's such a shallow conception of Being Close With Someone that it's kind of exhausting. At least give me the impression I'm developing an actual Dynamic with someone rather than just nodding whenever they say something like that rhythm heaven wrestler
I really want to make a game where the relationship dynamics are complex and nuanced except for ONE character where she says the most insane shit you've ever heard and you go "that's SO true bestie" and she likes you more for it
Every other character has like, a circular point graph showing your interactions and a procedural system that sums up your relationship as like "work friends" or "frenemies with benefits" or something
This one character has a little meter. When it goes up you see a heart pop up above her head.
seems like a fun way to provide characterization outside the text. people's worldviews depicted as bizarre game systems that may or may not be real (frictional games faked the "sanity meter" in amnesia: the dark descent, and so can you)
