nora

nora reed

hello i am nora reed

you may know me from all the bots i have made. they live on nora.zone now. i also run an abortion resources page at abortion.cafe and have a jewelry store at nora.jewelry.



MOOMANiBE
@MOOMANiBE

I feel like a LOT of games that have like "friendship meters" or "relationship meters" etc confuse "becoming close with someone" with "saying whatever they want to hear" and it's such a shallow conception of Being Close With Someone that it's kind of exhausting. At least give me the impression I'm developing an actual Dynamic with someone rather than just nodding whenever they say something like that rhythm heaven wrestler



bruno
@bruno

I really want to make a game where the relationship dynamics are complex and nuanced except for ONE character where she says the most insane shit you've ever heard and you go "that's SO true bestie" and she likes you more for it


bruno
@bruno

Every other character has like, a circular point graph showing your interactions and a procedural system that sums up your relationship as like "work friends" or "frenemies with benefits" or something

This one character has a little meter. When it goes up you see a heart pop up above her head.


amydentata
@amydentata

seems like a fun way to provide characterization outside the text. people's worldviews depicted as bizarre game systems that may or may not be real (frictional games faked the "sanity meter" in amnesia: the dark descent, and so can you)