"We've put a lot of thought and care into figuring out how to pretty much upscale and clean up and remaster a lot of the art in these games. Thanks to Flash being Vector art, it's a lot of art that is drawn in geometry. It's why Flash games were so small back in the day... We used to email Flash games to each other."
It may be lost on modern game audiences exactly how much we owe to the Flash community of the early 2000s. But some haven't forgotten. And for those players, John Cooney is out to preserve some of his work in a new Steam collection that for him, brought challenges in converting such a specific experience onto a new and modern platform. Here he chats with us about the history of Flash and what game distribution was like back in the days of Newgrounds and Kongregate, as well as the importance of game preservation from the Web 2.0 era, and how The Elephant Collection factors in.
Read all about it over at Game Developer.