For the record while the MM games were kind of notorious for being coded by an industrial engineer and not a game developer (hey it was the early 80s, that wasn't as crazy as it sounds now) and thus have a lot of redundant checks, they run a bit worse on the Genesis because they were coded in C in an era where compilers didn't have the optimization techniques they do today...but the way they were coded means they're not actually dependent on the CPU speed and will run incredibly well on an overclocked system.
In fact, that's what they did on the mini -- just boosted the CPU clock several cycles. Any MD emulator that supports a CPU boost (and this includes the MiSTer) can run Wily Wars excellently.