Haven't run an RPG session for a couple of months now but over the summer the two overseas-located players will be visiting the homeland and we're going to try and get an in-person game or two (we primarily play online due to being spread across continents).
They voted for another Mothership game so I'm going to run the first (WIP) scenario in the upcoming Mothership "intro" module, Another Bug Hunt. There's a classic Mothership module called The Haunting of Ypsilon-14 which is very closely modelled on Alien, and ABH is, you guessed it, Aliens (but with psychic crab monsters).
Since we'll be in person it means I need to figure out physical props etc - one of the advantages of online play is the ability to easily make very cool looking maps and character tokens to use on Roll20. In person, I need to do a lot of printing or make do with whiteboard marker on a plain grid - not sure which I'll use this time but I will no doubt be raiding the kids' Star Wars Lego collection for figures and props (my existing RPG Lego cache being D&D themed). On the other hand, something that's harder to do online is using atmospheric sound/music, so I'll be able to have some fun with Alien Jungle Rainstorm Thunder Ambience 10 Hours Youtube vids.
Other thoughts on MS/D&D...
I did give the players the option of a D&D one-shot - we started our group with two pretty long D&D campaigns - but they voted for MS again. We've played 3 MS games now (Haunting of Ypsilon-14, Dead in the Water, and Bloom - all recommended), mostly only taking one sessions to finish, whereas the D&D scenarios always took a full 2 sessions. After getting used to running MS it would be weird to go back to D&D - in a good way, I would definitely have a lot of food for thought in how MS would inform my D&D games. MS is so lightweight in the sense that everything is around raising tension and excitement in the first half before the raw panic and horror kicks in in the second half. It does away with a lot of the (in retrospect) tedious skill checks that D&D uses as obstacles and I can see myself removing a lot of checks like that.
It was my idea originally to try MS and give D&D a break and it's interesting that the players want to stick with it, I assumed they preferred the fantasy and crunch of D&D over a sci-fi horror setting. I might quiz them at some point as to whether they'd ever want to go back to D&D or any game with that much crunch. It's also great how much the players get into how deadly the game is and the stress/panic mechanics. They will often prompt me that they should be taking a stress point, or do great role-play when I PM them info (they're hearing voices, something is crawling under their skin, they are now an alien duplicate, etc).