dreamcastaway
@dreamcastaway

As a bit of insomnia work, I'm setting up a variety of things! including some emulators! which means the PS1 and that means awesome tactics games including one of my personal favorite mech games: Front Mission 3. Wanzers are secretly my favorite mech design and while I think FM3 is a bit janky in the story department it does give me the crunchy combat I like.

You can unload with shotguns are close range to devastate an arm. If an enemy pilot ejects, it can actually be prudent (if cruel) to execute them before they get back in their mech, and honestly? Beyond the amazing alt-history mechs from Ring of Red, I don't think a series has done this kind of giant robot better than Front Mission. Battletech's a bit too stompy (and BIG!) and this is a kind in-between with nice "modern" military feel with enough greebles..

Excited to play this one later this year!


notinventedhere
@notinventedhere

Front Mission 3 is the only mech game I ever put a lot of time into. You could customise the mechs cosmetics, and I used to make them all different to make it easier to remember their roles (red is the long range rockets, blue is melee, yellow is machine guns, etc). This is what inspired my Battletech miniature paint jobs - differing colour schemes to make them easier to distinguish in a game.


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in reply to @dreamcastaway's post:

The worst/funniest mechanic in this game is that if an enemy is surrendering you need to attack them AGAIN to force the surrender. And one of our characters, Ryogo, without fail- overkills every single surrendering mech we ask him to just... tap. He will activate ability after ability and get 3-5 attacks in. Ryogo is a jerk but overall a very laid back dude- but it completely changed our interpretation for him because its like as soon as he sees a white flag he starts seething like blood in the water.

One of the greatest things about this game is how the second campaign is hidden behind a seemingly innocuous dialogue choice like "hey want to come along with me to go pick up some parts?" If I remember correctly, it's only in retrospect that you recognize that I think it might be the only (?) time the game even gives you a dialogue choice at all.