Za tastiest most scrumptious oysters are ze ones wizh za hardest shells! resumes chomping down on oval-shaped rock
Made enough rigging process to park at the precipice of the next step! The finish line (for a minimum viable upload) is in view, and mentally I am here
Making plans, occasionally fumbling with basic software features, BUT making progress nonetheless
I can now stand in worlds at an appropriate scale! I've still got to make decent-looking facial expressions, implement my elbow IK fix, and -- oh, yeah, right -- texture the model with a bit more than just vertex-aligned flat colors, but (factoring in the modest dress I stitched together) I'm already at the point where I can and will use this as my main as-is
My facial expression controller was somehow busted tonight (leaving me stuck with the default face with blinks and look-up/down blendshapes) but it was, no joke, exactly what I expected in all the best ways. 10/10, TF enthusiasm off the charts, gonna make entirely new posts for the many, many updates this project will receive in the future
Man,
