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AviYinglet
@AviYinglet

Fixing posture, working on extremities


AviYinglet
@AviYinglet

Detail work, proper textures, and rigging come next


AviYinglet
@AviYinglet

Mirror modifier applied, diffuse map baked, glasses gently applied to pretty face


AviYinglet
@AviYinglet

Za tastiest most scrumptious oysters are ze ones wizh za hardest shells! resumes chomping down on oval-shaped rock


AviYinglet
@AviYinglet

Made enough rigging process to park at the precipice of the next step! The finish line (for a minimum viable upload) is in view, and mentally I am here


AviYinglet
@AviYinglet

Making plans, occasionally fumbling with basic software features, BUT making progress nonetheless


AviYinglet
@AviYinglet

I can now stand in worlds at an appropriate scale! I've still got to make decent-looking facial expressions, implement my elbow IK fix, and -- oh, yeah, right -- texture the model with a bit more than just vertex-aligned flat colors, but (factoring in the modest dress I stitched together) I'm already at the point where I can and will use this as my main as-is


AviYinglet
@AviYinglet

My facial expression controller was somehow busted tonight (leaving me stuck with the default face with blinks and look-up/down blendshapes) but it was, no joke, exactly what I expected in all the best ways. 10/10, TF enthusiasm off the charts, gonna make entirely new posts for the many, many updates this project will receive in the future

Man,


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