I don’t really have the words to explain why yet, but there’s this certain mood pervasive in a lot of survival or settlement building games- your Frostpunks, your This War Of Mines- that ascribe to human beings in crisis situations this… nihilism and selfishness we roundly don’t possess as a rule. It’s always “every man for himself”, “people are monsters at heart when the chips are down, “no matter how moral you are situations will eventually drive you to do horrible shit,” but in every crisis situation you see in real life, every disaster, what is our first instinct? It’s to help one another, to step up, to form communities. It feels like those sorts of games don’t want to show humanity as we are, but how the narrative or the game’s creators want to see us, and it’s always this unflattering bullshit that assumes we’re all hypercapitalist individualists, it bugs me.