When asked about the poor performance in The Legend of Zelda: Ocarina of Time, lead developer Miyamoti cited the use of "very big pixels on the terrain and stuff."

The best gamer knowledge to fuel your gamer brain! Follow for True Facts on your timeline every MWF. (Automated posting from Tumblr.)
When asked about the poor performance in The Legend of Zelda: Ocarina of Time, lead developer Miyamoti cited the use of "very big pixels on the terrain and stuff."