Princess Wing is a TTRPG where you play as heavily mecha inspired magical girls who attend a magical girl academy and fight alien robots, and it just got a complete fan translation that you can get here.
Does it really have pile bunkers? Yes. Do you get to customize your frilly magical girl outfit? There's a base and accessories you can pick, several of which are described as looking like skirts or tiaras, and while that's all you pick from mechanically, the book makes it clear that magical girls often heavily customize their outfits to their taste, to the point where they basically say you could go for a Super Sentai look instead of something frilly if you really want. Does the the magical girl school have regular fighting tournaments? Of course it does, it's anime. It also has an annual fashion show. And that fashion show is also partially a fighting tournament.
I've read through all the player stuff now, and it's a blast of over the top anime silliness. System wise, it's very rules light outside of combat, and combat is tactical, but looks to be on the lighter end of such systems. And it uses a playing card based resolution system for combat that I really want to try out. Basically, I thought this game looked ridiculous and interesting in all the right ways, and I feel like a lot of you would agree with me, so I wanted to share.
Edit: since this post is making the rounds again, I should note that you can get the most up to date version of the translation here.
So I just ran my first Princess Wing game, using the second pre-written scenario, "Yearning Wings ~Ignite Wing~," and this thing does indeed kind of rule. The card based combat makes an interesting mix of resource management and tactical combat, and I don't think I've played an RPG system that emphasized teamwork this much. Like a lot of the combat playtime was everyone being like "OK, we can trade one card between rounds, and this one will let you combo off that other one...oh, then I could discard this one on my next turn, and you could use that power that lets you pick something from the discard pile to get that and combine it with your other three for a massive combo!" And players can do a LOT with the right combination of cards and powers. The one issue we think might come up is that this system feels like it could be broken by the right builds once you know what you're doing, but at least in this early state, while I think I'll up combat difficulty next time I run this, playing it was a blast.
i have never in my life been so grabbed by a pitch quite like "do you ever wish you could be a magical girl with a pile bunker?" because you KNOW The answer is yes

