obslinks

Cool things I found online.

I share things I find around the internet here, usually about videogames. Things I don’t want to add to my website because it wouldn’t make sense for whatever reason, but still want to share. Stuff like YouTube videos and individual blog posts, which feel too temporal to have a permanent link. Or slight sites that I don’t think would work linked permanently.


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I’m @obspogon here and this is an extension of the megacollections project I do on my website, and was originally started on tumblr (but I no longer use it and have moved my efforts here).


Format inspired by Waxy.org.


Profile pic from here. (Part of this)

posts from @obslinks tagged #The Cohost Global Feed (Gamers)

also:

typhlosion
@typhlosion

so theres a bit of a kerfuffle with unity lately, huh. something of an oopsy-fucko. if you're just now getting into game dev and hearing this news about unity, or if you've invested a lot of time into unity and aren't sure how to proceed, it might be very daunting for you! luckily, there are a LOT of options for making all kinds of badass games in ways that don't ask you to pay twenty cents every time someone plays your game

it sounds like this calls for a master post! and who better to write one than me, a creature who has never finished making a game in its entire life

i'll (subjectively) rate each tool based on its skill floor (how much expertise you need to make a basic game) and skill ceiling (how far you can push it to do extra stuff). 1/10 is like, "i don't know how to code at all", 5/10 is "expects you to have a handle on code and asset usage", 10/10 is "wizard master" or "professional studio type shit". i'll also put some quick notes about what each engine is capable of