Lovely lady into cute and cozy things, coffee, books, games, and music. Also lead engineer for Slime Rancher 2.

 

🏳️‍⚧️ Trans 🏳️‍🌈 Gay ♾️ Neurodivergent

 

All views are my own.



I've been working on setting up a new C++ project to explore some things in game development. Specifically I'm hoping to eventually get into:

  • Full graphics render pipeline with lighting and shadows and post processing
  • Game audio with sound propagation and other fun effects
  • A nice input system that allows for rebinding controls at runtime and mixing-and-matching input devices for accessibility
  • Trying to build my own visual scripting system similar to UE's Blueprints

And probably more. I've got a loose game idea I'm going to build this around but I'm really approaching this as an academic thing. I want to learn more about how to build games and game engines.

I started by mashing together the Minimal D3D11 pt2 code with the Microsoft GDK template to get the base rendering. I integrated Dear ImGui for developer UI. I then got the scene rendering into a render target as both a precursor to post processing and to allow me to render the game (or any render target I want) into an ImGui window.

It's coming along and I'm excited to explore more over time.


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