if it's worth making my game from scratch. There are a lot of reasons why I want to (learning, full control, easier to maintain over the long term, etc) and lots of reasons not to (have to write a LOT of code to get an editor, graphics pipeline, input, etc).
I think I'll probably carry onward with my C++ codebase but I'm also going to start poking around with Godot 4 which seems like an interesting option in case I decide to move to an engine. It's open source so at least theoretically maintainable/extensible for anything I need while already have a bunch of stuff done for me.
Of course Unreal is always interesting but I'm still just not over the hill of initial understanding which makes it feel somewhat impenetrable. But Blueprints are definitely nice!
