Lovely lady into cute and cozy things, coffee, books, games, and music. Also lead engineer for Slime Rancher 2.

 

🏳️‍⚧️ Trans 🏳️‍🌈 Gay ♾️ Neurodivergent

 

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posts from @ohthesetrees tagged #indie dev

also: #indie game dev, #indiedev

I left Microsoft in late 2012, right after getting married (good plan) and started contracting for Turn 10. The plan was The Indie Dream. A few months later I started Brushfire Games and worked on Shipwreck with my brother and a couple other folks which released in early 2014. We then worked on Polychromatic which we got out in late 2015. I'm proud of these games.

  • Shipwreck was my first real go at a commercial grade game and I learned a ton including how to work with contractors, design levels, and nearly lose my mind thanks to undiagnosed ADHD and the insistence that this game could turn Brushfire into a full time game.
  • I coded Polychromatic entirely in C++ with OpenGL and Direct3D and shipped on PC/Mac/Linux and Xbox One. I was already back to contracting and, towards the end, a full time job so this one was more for the fun and experience and extra spending money which took some pressure off, though I'd be lying if I said we weren't naively confident it would take off thanks to our Xbox One version.

Since then we've done pretty much nothing. A few small prototypes, lots of talking about ideas, but life/kids/jobs/houses all rightfully took our attention. It's now time to say goodbye to this part of my adult life.

The @brushfiregames cohost will be gone in a few days, the websites in a few months. I'm going to be working with Valve and Microsoft to see if/how we can keep our games up despite not having a formal business.

Maybe we'll make another game someday, maybe we won't. But either way I'm happy with what we did together.



NolanFilter
@NolanFilter

this line of logic from a kickstarter update is so categorically false I don't understand how anyone could begin to think that it's true


ohthesetrees
@ohthesetrees

If you get 10x your kickstarter then you’ve got even more of a cushion to make exactly what you promised. You do not owe folks 10x more content or quality or anything.

And let’s be honest you probably massively under budgeted to begin with so this likely is just bringing you to where you should’ve been.