
Lovely lady into cute and cozy things, coffee, books, games, and music. Also lead engineer for Slime Rancher 2.
🏳️⚧️ Trans 🏳️🌈 Gay ♾️ Neurodivergent
All views are my own.
Polychromatic previously shipped with a custom binary format that jammed all the strings for the game together in a relatively sane way but kept them all UTF-8 which meant decoding the codepoints at runtime.
Today I decided: what if I just do all of that but do it once on my PC using a quick Ruby script to generate C++ files that get built into my game. Don't need to load a file, don't need to decode UTF-8 at runtime.
I'm not saying you should do this, but I'm not not saying you should do this. :)