ompuco

former human, now gamedev & coward

Sam Blye | VFX/Tech Artist & gamedev | shader sergal/ram/alien | ΘΔ | worked on
ManifoldGarden + Yo! Noid II | illustrator | graphic design | BLM ACAB

🔞 -> @gij


Where to find me
find.ompu.co/

ompuco
@ompuco

Been thinking about streaming Return of the Obra Dinn some time soon since I've yet to play through it, and it has a ton of tech art choices I really appreciate.

Me being me, I thought I’d add error diffusion dithering to my VTuber, and may have gone a little too overboard…


ompuco
@ompuco

I added the horn details with line geometry, which allows me to render them as pixel-perfect lines which invert the pixel values here.

I also improved the base skin shader, & fixed the outline pass to contrast better & consistently with shadows & darker toned areas.


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