Fun little breakdown of the realtime call-to-action banner I improvised for my OBS setup, all done within OBS using some internal & custom filter passes (including my recent port of my personal NTSC effect), and scene sources.

Sam Blye | VFX/Tech Artist & gamedev | shader sergal/ram/alien | ΘΔ | worked on
ManifoldGarden + Yo! Noid II | illustrator | graphic design | BLM ACAB
🔞 -> @gij
Fun little breakdown of the realtime call-to-action banner I improvised for my OBS setup, all done within OBS using some internal & custom filter passes (including my recent port of my personal NTSC effect), and scene sources.