ompuco

former human, now gamedev & coward

Sam Blye | VFX/Tech Artist & gamedev | shader sergal/ram/alien | ฮ˜ฮ” | worked on
ManifoldGarden + Yo! Noid II | illustrator | graphic design | BLM ACAB

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๐Ÿ”ž -> @gij


Where to find me
find.ompu.co/
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in reply to @ompuco's post:

I clicked too quick on "Why are skeletons always so calm?" and didn't get the answer and now I"m going to be wondering. For the rest of my life. Why are skeletons always so calm