forked off from this interesting implementation of text rendering, generating & saving the font & a chunked text buffer into respective textures which i can then manipulate with my own edits

Sam Blye | VFX/Tech Artist & gamedev | shader sergal/ram/alien | ΘΔ | worked on
ManifoldGarden + Yo! Noid II | illustrator | graphic design | BLM ACAB
🔞 -> @gij
forked off from this interesting implementation of text rendering, generating & saving the font & a chunked text buffer into respective textures which i can then manipulate with my own edits