• they/them

dmitri / 29 / big butch hermit


as someone who hasn't played elden ring bc I do not have it, it's so interesting to me when I see ppl say it's filled with "empty space," especially re: the dlc.
like, yeah, it's not the most engaging to have large plots of a game devoid of much gameplay elements outside an item or two, but one of the biggest draws of elden ring to me is the ability to just, like, exist in a cool environment. it's so gorgeous! it feels like just riding around a lovely plain or range would give you time to decompress and contemplate. elden ring walking sim


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in reply to @orbweaver's post:

my laptop doesn't quite meet minimum specs so i played most of elden ring with cheat engine so enemies wouldn't see me (to avoid dying from framerate dips into the single digits) and it's real nice to play it as a walking sim. and i particularly liked how """empty""" the dlc was. the main game has a lot of little dungeons and catacombs and things and i feel it worked much better with less of those, the experience feels more focused and the little optional areas become more memorable. it becomes almost like shadow of the colossus in some ways. maybe it's just that i prefer linear games to enormous open worlds too.

that's a really smart way to stop framerate dips haha! I think open world games end up trying to jam way too much content into it to make gameplay seem "endless" when I've definitely seen many people say there's parts of the main elden ring map they just don't go to anymore, because it's just another dungeon with nothing particularly stunning about it.

I think shadow of the colossus is a great example of a fairly linear game that still allows space for... space, for the player to soak in all that mysterious aura of a world they can't fully decipher. love that kind of stuff!