A giant robot power hour* podcast discussing mechs across media, their stories, and why we love them. Join friends Alice, Brian, and Niko as we talk about war, transhumanism, design, narrative shape, and beg child soldiers to make better decisions.

*a power hour is a unit of measurement equaling somewhere around longer than an hour and WAY longer than an hour


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iiotenki
@iiotenki

the main takeaway i've gotten from my twitter check-ins the last couple of days is that i extremely need to play rad: robotic alchemic drive for the ps2 as soon as humanly possible and i very specifically need to play it in english


iiotenki
@iiotenki

i have put a couple hours into this game now and can confirm that the english dub is indeed a religious experience that i should've had about a decade and a half ago when i first started to plumb the depths of the ps2 library

i have so many thoughts about how this probably came to be from both a translation and recording perspective, but above all else i'm just grateful it exists in the state that it does and shall remain for all time

(it's also a genuinely super cool game for sickos in its own right and i'm probably gonna finally go order a copy of remote control dandy for the ps1 as soon as i post this)


iiotenki
@iiotenki

I don't want a single video game on God's green Earth telling me their consequences supposedly matter ever again unless those consequences are "you can optionally make your coworkers homeless by destroying their apartment building while fighting off an alien invasion with an unwieldy remote-controlled mech."


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in reply to @iiotenki's post:

I finally ended up having the bakery get destroyed during that mission, but in the long run I think it'll be for her own good if it means she gets some proper sustenance at a place with more than those two things on offer. (Oh, and salt for flavor. Can't forget that!!!)

i had no idea this game actually reacted to the destruction you wrought i need to play this now. makes me think about how in Kamen Rider there is often a cafe or restaurant that is used by the characters as a gathering place to talk or move the story forward. just imagining the main character blowing it the fuck up and it's gone and will never come back. the owners are inconsolable and move away to be with family outside the city.

One of my favorite games of all time.
I’ve played a few giant robot games since, but none come quite as close to the sheer joy of mastering this game with the advanced controls. Being able to line up your special attacks like Vavel’s Assault Knuckle from an oblique angle many miles away, simply by eyeing it, is a feeling like no other.
You’d think a game about the action getting constantly obscured by the environment would be annoying, but no, it’s an integral part of the fun and drama of combat. And the camera work when you control the Meganites is top-notch.

And the VA performances are very strange and very charming. I will stan Mika Banhara and her VA’s full-hearted performance until the day I die.

I’m glad you’re liking it, it’s a game that desperately needs a re-release or successor someday. I feel like it could find an audience on Steam or PSN or something.