on the internet, nobody knows you're a dog

warning: will incessantly waffle at you about myst, kreator, and an array of fish bothering games


jkap
@jkap

software development is like 90% weird compromises to work around the limitations of the tools you use. for example: hardcoded list of prime numbers. it's faster than computing them on the fly.

FAQ
Q. what are you using these for
A. artist alley. don't worry about it.

Q. what if you need to change these
A. if we somehow find new prime numbers between approximately 1k and 10k then updating this file will be the least of our concerns


outrider
@outrider

see also: "random number generators" in NES/Gameboy and even later-gen games often just being "list of a couple hundred random numbers that we're gonna cycle through"


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in reply to @jkap's post:

many video games, especially older ones, use a look-up table like this for trig functions - and sometimes also for square root, division, etc. on platforms that don't have built-in cpu instructions for them

I am forever reminded of the reason why software development feels like arcane spells and magic instead of using machines in the name of order and reason

It's because the machines do not know order and reason, we have to force those into them